Challenge 13 (10,000 XP) or 15 (13,000 XP) when encountered in lairĪntimagic Cone.Senses darkvision 120 ft., passive Perception 22.The wall can be destroyed by dealing at least 50 physical damage to it. If a magenta chromatic ray passes through a magenta wall, the creature takes an additional 55 (10d10) psychic damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 radiant damage to it.
![beholder lair beholder lair](https://www.elventower.com/wp-content/uploads/2017/08/105-The-Lost-Orb-L-768x1280.jpg)
If a violet chromatic ray passes through a violet wall, the creature takes an additional 55 (10d10) necrotic damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 fire damage to it. If a blue chromatic ray passes through a blue wall, the creature takes an additional 55(10d10) cold damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 lightning damage to it. If a cyan chromatic ray passes through a cyan wall, the creature takes an additional 55 (10d10) thunder damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 acid damage to it. If a green chromatic ray passes through a green wall, the creature takes an additional 55 (10d10) poison damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 thunder damage to it.
![beholder lair beholder lair](https://i.ytimg.com/vi/PV2OMoIjwj0/maxresdefault.jpg)
If a yellow chromatic ray passes through a yellow wall, the creature takes an additional 55 (10d10) lightning damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 poison damage to it. If an orange chromatic ray passes through an orange wall, the creature takes an additional 55 (10d10) acid damage on a failed save against the ray, or half as much damage on a successful one. The wall can be destroyed by dealing at least 25 cold damage to it. If a red chromatic ray passes through a red wall, the creature takes an additional 55 (10d10) fire damage on a failed save against the ray, or half as much damage on a successful one. An antimagic field, including the prismatic beholder's antimagic cone, has no effect on the walls. The prismatic beholder can't repeat a color until they have all been used, and the color wall is destroyed. Prismatic walls can cross, but cannot overlap. These walls amplify the effects of chromatic rays if a same-colored ray passes through a wall, but creatures and objects can pass through the walls freely and without penalty. On initiative count 20 (losing initiative ties), the prismatic beholder can take one lair action to cause one of the following effects:Ī colored wall of light-up to 60 feet long, 30 feet high, and 1 inch thick-appears within 120 feet of the prismatic beholder until it is destroyed.
![beholder lair beholder lair](https://i2.wp.com/oldschoolroleplaying.com/wp-content/uploads/2019/01/Beholder-2-1500x1200.jpg)
When fighting inside its lair, a prismatic beholder can invoke the ambient magic to take lair actions. A beholder encountered in its lair has a challenge rating of 15 (13,000 XP) Lair Actions The designs seem to radiate light all their own, and everything in the lair is illuminated as if it were in direct sunlight, affecting creatures with Sunlight Sensitivity. The cavern is unnaturally bright with vibrant colors and vivid patterns such as rainbows, clouds, and stars against bright backdrops. A Prismatic Beholder's LairĪ beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A prismatic beholder tends to decorate their lair not with trophies, but with color and, strangely, often menageries of unnaturally colored, such as purple, pink, blue, and rainbow, animals. Their eye rays change as well, shooting rays of color instead of the normal rays.
![beholder lair beholder lair](https://www.elventower.com/wp-content/uploads/2018/03/162-Hags-Lair-L-191x300.jpg)
These beholders develop the ability to manipulate light and color itself, decorating their lairs with the most vibrant and brilliant patterns and designs. Art by Gore-giaOKeefe: Source Prismatic Beholderīeholders that create their lairs near areas with a close connection to the Feywild are often influenced and changed by the magics of the chaotic and vivid realm.